including 3ds max 2009 scene with all materials lighting and rendering presets + base rigging and morph targets for face animation
- the model is good for close up renders animations and etc.
- RIGGED with skin and biped
- RIGGED EYES
- MORPH controlled expressions
- SSS (Sub Surface Scattering) materials
- 6000x6000 textures (Color normalDisplace Spec/Refl)
- Clean edge-loops based topology
- LIGHT/RENDER/SSS/AO setup for mental ray
- 3ds Max 2009 or higher compatible





