This is a model of a high detail female character.
This model is not rigged, for rigged version look at
my other model Female Rigged Product ID: 669560
Originally created with 3ds Max 2011 using the Mentalray renderer.
||USAGE||
This model is suitable for use in advertising, design visualisation,
forensic presentation, film, game cut scenes, etc.
||FEATURES||
- Two hair types, blonde tied back, and dark long using HairandFur modifiers.
- Three different iris textures, blue and green/brown,brown.
- Two bikini colors, dark blue, white.
- Underwear set.
- Dress with two colour choices plus seperate shoulder straps, frills.
- Two stiletto shoe choices.
- Realistic SSS (Sub Surface Scattering) skin shaders.
- WSM hair and Fur modifiers for eyelashes, eyebrows and hair.
||SPECS||
- This model contains 51 seperate objects.
- contains 31,002 polygons with turbosmooth off.
- Body Polys 7532 Objects: 1
Verts 7565
- Eyes (x2) Polys 6144 Objects: 10
Verts 6350
- Mouth Polys 4238 Objects: 6
Verts 4591
- Dress Polys 1444 Objects: 4
Verts 1749
- Underwear Polys 1188 Objects: 2
Verts 1348
- Bikini Polys 2320 Objects: 2
Verts 2416
- Stiletto (x2) Polys 720 Objects: 2
Verts 742
- Strap (x2) Polys 2230 Objects: 10
Stiletto Verts 2378
- Hair Clip Polys 692 Objects: 1
Verts 692
- Eye Corner (x2) Polys 72 Objects: 2
Wetness verts 98
- Hair&Fur base Polys 4422 Objects: 8 (Non renderable geo)
Verts 4702
- Morph Targets 3, left/Right pupil dilate, High Heels.
All counts are before turbosmooth modifiers.
||PRESENTATION IMAGES||
- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.
||TEXTURES||
- All textures are in .tiff and .tga format,
- 4096x4096 for main body.
- 2048x2048 and lower for rest.
_ All body textures are hand painted.
||GENERAL||
- Model is built to real world scale.
- Units used: cm, model is 172.72cm tall (5'8').
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All objects individually named and in appropriate layers.
- All mesh objects are editable poly with modifier stack intact.
||ADDITIONAL NOTES||
- Ztool contains body mesh.
- OBJ contains mesh objects only (Quads) not smoothed.
- FBX - May need shader, Lighting setup
_ WSM Hair and Fur not included with ztool,OBJ or FBX formats,only
Hair base meshes.
- Other... render presets, hair guides,included in file.