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Female character 3d model

This is a model of a high detail female character.

This model is not rigged, for rigged version look at
my other model Female Rigged Product ID: 669560

Originally created with 3ds Max 2011 using the Mentalray renderer.

||USAGE||

This model is suitable for use in advertising, design visualisation,
forensic presentation, film, game cut scenes, etc.

||FEATURES||

- Two hair types, blonde tied back, and dark long using HairandFur modifiers.
- Three different iris textures, blue and green/brown,brown.
- Two bikini colors, dark blue, white.
- Underwear set.
- Dress with two colour choices plus seperate shoulder straps, frills.
- Two stiletto shoe choices.
- Realistic SSS (Sub Surface Scattering) skin shaders.
- WSM hair and Fur modifiers for eyelashes, eyebrows and hair.

||SPECS||

- This model contains 51 seperate objects.
- contains 31,002 polygons with turbosmooth off.

- Body Polys 7532 Objects: 1
Verts 7565

- Eyes (x2) Polys 6144 Objects: 10
Verts 6350

- Mouth Polys 4238 Objects: 6
Verts 4591

- Dress Polys 1444 Objects: 4
Verts 1749

- Underwear Polys 1188 Objects: 2
Verts 1348

- Bikini Polys 2320 Objects: 2
Verts 2416

- Stiletto (x2) Polys 720 Objects: 2
Verts 742

- Strap (x2) Polys 2230 Objects: 10
Stiletto Verts 2378

- Hair Clip Polys 692 Objects: 1
Verts 692

- Eye Corner (x2) Polys 72 Objects: 2
Wetness verts 98

- Hair&Fur base Polys 4422 Objects: 8 (Non renderable geo)
Verts 4702

- Morph Targets 3, left/Right pupil dilate, High Heels.

All counts are before turbosmooth modifiers.

||PRESENTATION IMAGES||

- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.

||TEXTURES||

- All textures are in .tiff and .tga format,
- 4096x4096 for main body.
- 2048x2048 and lower for rest.
_ All body textures are hand painted.

||GENERAL||

- Model is built to real world scale.
- Units used: cm, model is 172.72cm tall (5'8').
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All objects individually named and in appropriate layers.
- All mesh objects are editable poly with modifier stack intact.

||ADDITIONAL NOTES||

- Ztool contains body mesh.
- OBJ contains mesh objects only (Quads) not smoothed.
- FBX - May need shader, Lighting setup
_ WSM Hair and Fur not included with ztool,OBJ or FBX formats,only
Hair base meshes.
- Other... render presets, hair guides,included in file.

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