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Man Pilot 3d model

Character Studio Biped skinned and weighted to the mesh. Ready for animation.
Metropoly collections can be viewed from any angle!
Break with the limitations of plain characters!
Perfect for medium distance viewing!
Perfect integration with the rendered image!
Optimized mesh that allows for perfect shadows!
Using our characters, image retouching is almost unnecessary!

Male 3d model

Content: Full Body & Hand rigged model (SKIN modifier).
1 High quality Mocap data file in .bip format (Straight walking).
Geometry: About 30000 Quads for Body,Clothing, Hair, Mouth, Teeth and Tongue meshes.
Textures: 4K High quality Maps (Difuse, Specular, Bump, Displacemet, etc).
Format: 3D Studio Max 2009 or above.
Materials: MentalRay ready + skin shader and Lighting setup.
Units: Centimeters and Inches.

Female 3d model

Content: Full Body & Hand rigged model (SKIN modifier).
1 High quality Mocap data file in .bip format (Straight walking).
Geometry: About 30000 Quads for Body,Clothing, Hair, Mouth, Teeth and Tongue meshes.
Textures: 4K High quality Maps (Difuse, Specular, Bump, Displacemet, etc).
Format: 3D Studio Max 2009 or above.
Materials: MentalRay ready + skin shader and Lighting setup.
Units: Centimeters and Inches.

BusinessMan 3d model

Content: Full Body & Hand rigged model (SKIN modifier).
1 High quality Mocap data file in .bip format (Straight walking).
Geometry: About 30000 Quads for Body,Clothing, Hair, Mouth, Teeth and Tongue meshes.
Textures: 4K High quality Maps (Difuse, Specular, Bump, Displacemet, etc).
Format: 3D Studio Max 2009 or above.
Materials: MentalRay ready + skin shader and Lighting setup.
Units: Centimeters and Inches.

Man 3d model

Content: Full Body & Hand rigged model (SKIN modifier).
1 High quality Mocap data file in .bip format (Straight walking).
Geometry: About 30000 Quads for Body,Clothing, Hair, Mouth, Teeth and Tongue meshes.
Textures: 4K High quality Maps (Difuse, Specular, Bump, Displacemet, etc).
Format: 3D Studio Max 2009 or above.
Materials: MentalRay ready + skin shader and Lighting setup.
Units: Centimeters and Inches.

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