Football Player 3d model rigged

 

 
 
 

 

This is a concept 3D model of football player character (Rigged + Facial animation).

Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-ups, advertising, etc.


GENERAL INFORMATION

This product includes two 3ds Max versions:

       A. With VRay renderer setups (SSS-materials, Displacement maps, VRay lights)
       B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lights)

Model is built to real-world scale. Units used: Centimeters. The character is 190 cm tall.

The character has one haircut created with Hair&Fur. Hair&Fur plug-in required.

All preview images rendered with VRay (information about rendering time you can find below).

You can download a manual describing how to set the character in pose, control facial animation and render under 'Other files'.


TEXTURES

Total number of textures is 33. SSS-material for skin uses 5 high-res textures (resolution up to 8192x8192px). Other textures resolutions vary between 700x700 to 4096x4096. Most textures come in .JPG. Total size of all textures is 65 MB.
PSD originals of uniform textures are available for download under 'Other files'.


RIG AND FACIAL ANIMATION

The character is rigged and skinned (Biped + Skin).
Facial animation controlled by Morpher modifier. Morpher is wired to viewport sliders. Facial animation is controlled with 30 morph targets. Viewport sliders give full control of the face - mouth, eyes, iris, brows, jaw. Facial expressions: mouth open; smile (close); smile (open); anger; fright; frown; jaw left-right; jaw front; eyebrows left up-down (both or separately); eyes close; eyes widely open; eyes iris (pupil size).
The model has no animation keys set up, but can be easily animated with assigned morph targets and bips. You can also import data obtained through Motion Capture.


POLYCOUNTS

Total polycount of the scene with subdivision turned off for all objects: 20750 faces, 22454 vertices.
Most objects require 1-2 iterations of MeshSmooth/TurboSmooth for obtaining good results for close-up render. Files come with subdivision turned on with iterations set to these values, model is ready for good quality rendering.


RENDERING TIME

A general render covering the whole body at 1600x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) takes:

       A. With VRay setups (SSS-materials, displacement, Hair&Fur, 8 lights) - 3 min 25 sec
       B. With Scanline Render setup (standard materials, no displacement, Hair&Fur, 4 basic lights) - 1 min 01 sec

 

 
 
 

Comments

Thanks great model !

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